Maserati-style coupe exterior body shell modeled in Blender

Car exteriors built to ship.

Exterior-focused vehicle modeling for game studios, film and visualization. Seven years, one specialty, no filler.

Commission nowSee the work
7 yearsCar exteriors only
ExteriorMy specialty and focus
QuadsClean topology, every model
3 formats.blend, .fbx, .obj

Selected work

Built from reference, with a focus on surface flow, panel gaps and silhouette accuracy. Click any image to view it full size.

Client reviews

Straight from my Discord commission chats.

c3d_artistok

Project file sent

c3d_artisthere we go

NeeriusThx bro

c3d_artistthank you for hiring me

NeeriusClient, via Discord

ManofManyNamesIt is perfect, thank you :D

ManofManyNamesClient, via Discord

c3d_artistok

c3d_artisthere are the files and the textures too

Files and textures sent

YanisThx goodbye

YanisClient, via Discord

c3d_artistok

Project file sent

c3d_artisthere we go

NeeriusThx bro

c3d_artistthank you for hiring me

NeeriusClient, via Discord

ManofManyNamesIt is perfect, thank you :D

ManofManyNamesClient, via Discord

c3d_artistok

c3d_artisthere are the files and the textures too

Files and textures sent

YanisThx goodbye

YanisClient, via Discord

c3d_artistok

Project file sent

c3d_artisthere we go

NeeriusThx bro

c3d_artistthank you for hiring me

NeeriusClient, via Discord

ManofManyNamesIt is perfect, thank you :D

ManofManyNamesClient, via Discord

c3d_artistok

c3d_artisthere are the files and the textures too

Files and textures sent

YanisThx goodbye

YanisClient, via Discord

c3d_artistok

Project file sent

c3d_artisthere we go

NeeriusThx bro

c3d_artistthank you for hiring me

NeeriusClient, via Discord

ManofManyNamesIt is perfect, thank you :D

ManofManyNamesClient, via Discord

c3d_artistok

c3d_artisthere are the files and the textures too

Files and textures sent

YanisThx goodbye

YanisClient, via Discord

One job, done properly

With 7 years focused exclusively on car exterior modeling, I specialize in building accurate, production-ready vehicle bodies from reference. Every model I deliver has clean quad topology, proper edge loops, and correct automotive proportions.

My workflow uses Blender with Hard Ops and Box Cutter, the fastest hard-surface pipeline available. I focus 100% on the exterior: body panels, panel gaps, surface flow, and silhouette accuracy.

Clean, precise exterior geometry that drops straight into any pipeline. Interiors and basic texturing are available on request, though exterior modeling is where my skill is strongest.

  • Blender
  • Hard Ops
  • Box Cutter
  • Hard Surface Modeling
  • Retopology
  • UV Unwrapping
  • Clean Topology
  • Hard Surface
  • .blend
  • .fbx
  • .obj

What you get in every delivery

Built so your team can open the file and start working.

Clean quad topology

Even quads and proper edge loops that hold their shape under subdivision.

Accurate proportions

Dimensions and stance matched to reference, checked from every orthographic view.

Separated body panels

Doors, hood, bumpers and fenders as their own pieces, with real panel gaps.

Pipeline-ready files

.blend, .fbx and .obj, with tidy naming and applied transforms.

Retopology and UVs

Optional low-poly versions and UV unwrapping for game use.

Exterior focus

Exterior is my specialty. Interiors and basic texturing can be added on request.

How a project runs

A short, predictable process with a review at each stage.

  1. Reference

    You send blueprints and photos. I check they are enough to build accurately.

  2. Blockout

    Proportions and silhouette first, approved before detail begins.

  3. Panels

    Body panels built with Hard Ops and Box Cutter, with clean surface flow.

  4. Detail

    Panel gaps, grilles, vents and light housings cut in.

  5. Delivery

    Revisions, final cleanup and files in the format you need.

Pricing

Fixed prices per vehicle for the exterior. All orders are handled on Discord.

Base Body

A clean exterior shell for previews, renders and blockouts.
$350 per car
  • Accurate silhouette and proportions
  • Clean quad topology
  • Main panel separation
  • 1 round of revisions
  • .blend, .fbx or .obj
Commission now

Production Body

The full exterior, ready for a game or render pipeline.
$750 per car
  • Everything in Base Body
  • Panel gaps and shut lines modeled
  • Grilles, vents and light housings
  • Edge loops set for subdivision
  • UV unwrap included
  • 2 rounds of revisions
Commission now

Showcase Body

Maximum surface accuracy for hero cars and close-up shots.
$1,400 per car
  • Everything in Production Body
  • Retopology of supplied meshes
  • Extra detail on bumpers, skirts and trim
  • Game-ready low-poly version
  • 3 rounds of revisions
  • Priority turnaround
Commission now

Interiors and basic texturing are available on request. Final quotes depend on reference quality and the vehicle.

Commission on Discord

I take all commissions on Discord, where we talk through the car and I share progress as I work. Send the make, model, year and your references, and I’ll reply with a quote and schedule.

Commission now