Exterior-focused vehicle modeling for game studios, film and visualization. Seven years, one specialty, no filler.
Commission nowSee the workBuilt from reference, with a focus on surface flow, panel gaps and silhouette accuracy. Click any image to view it full size.
Straight from my Discord commission chats.
c3d_artistok
Project file sent
c3d_artisthere we go
NeeriusThx bro
c3d_artistthank you for hiring me
ManofManyNamesIt is perfect, thank you :D
c3d_artistok
c3d_artisthere are the files and the textures too
Files and textures sent
YanisThx goodbye
c3d_artistok
Project file sent
c3d_artisthere we go
NeeriusThx bro
c3d_artistthank you for hiring me
ManofManyNamesIt is perfect, thank you :D
c3d_artistok
c3d_artisthere are the files and the textures too
Files and textures sent
YanisThx goodbye
c3d_artistok
Project file sent
c3d_artisthere we go
NeeriusThx bro
c3d_artistthank you for hiring me
ManofManyNamesIt is perfect, thank you :D
c3d_artistok
c3d_artisthere are the files and the textures too
Files and textures sent
YanisThx goodbye
c3d_artistok
Project file sent
c3d_artisthere we go
NeeriusThx bro
c3d_artistthank you for hiring me
ManofManyNamesIt is perfect, thank you :D
c3d_artistok
c3d_artisthere are the files and the textures too
Files and textures sent
YanisThx goodbye
With 7 years focused exclusively on car exterior modeling, I specialize in building accurate, production-ready vehicle bodies from reference. Every model I deliver has clean quad topology, proper edge loops, and correct automotive proportions.
My workflow uses Blender with Hard Ops and Box Cutter, the fastest hard-surface pipeline available. I focus 100% on the exterior: body panels, panel gaps, surface flow, and silhouette accuracy.
Clean, precise exterior geometry that drops straight into any pipeline. Interiors and basic texturing are available on request, though exterior modeling is where my skill is strongest.
Built so your team can open the file and start working.
Even quads and proper edge loops that hold their shape under subdivision.
Dimensions and stance matched to reference, checked from every orthographic view.
Doors, hood, bumpers and fenders as their own pieces, with real panel gaps.
.blend, .fbx and .obj, with tidy naming and applied transforms.
Optional low-poly versions and UV unwrapping for game use.
Exterior is my specialty. Interiors and basic texturing can be added on request.
A short, predictable process with a review at each stage.
You send blueprints and photos. I check they are enough to build accurately.
Proportions and silhouette first, approved before detail begins.
Body panels built with Hard Ops and Box Cutter, with clean surface flow.
Panel gaps, grilles, vents and light housings cut in.
Revisions, final cleanup and files in the format you need.
Fixed prices per vehicle for the exterior. All orders are handled on Discord.
Interiors and basic texturing are available on request. Final quotes depend on reference quality and the vehicle.
I take all commissions on Discord, where we talk through the car and I share progress as I work. Send the make, model, year and your references, and I’ll reply with a quote and schedule.
Commission now